![]() > Generally when an artist (or creator of any sort) is paid royalties, it’s in lieu of wages, so you’re also shouldering risk if the project fails. Oops.īeing offered a bonus by your employer after six months of 80 hours/week crunch because the game sold well is not the same thing as either expecting royalties, nor having+eating cake. I saw people spend money they didn’t have, and then get smaller bonuses than they counted on. > Being paid a wage and also expecting royalties is wanting to have your cake and eat it too.Įxpecting royalties or bonuses is generally a bad idea in the “don’t count your chickens before they hatch” sort of way. Losing a job unexpectedly isn’t a downside? I really hope they won't do anything that would make this depth of modding impossible. ![]() I don't think there's another game where so much of such highly skilled effort was spent for free to make it deeper. And I mean it: among many things, mods give you many more realistic and unrealistic building blocks, life support management, communication networks including speed of light delay, trajectory planning, UI/UX improvements, graphics improvements, orbital assembly, working space telescopes, realistic aerodynamics model (including supersonic physics), n-body simulation and non-symmetric gravity fields. If KSP is a great game by itself, mods make it a literal order of magnitude better - a huge amount of solid fan work was done to expand every imaginable aspect of KSP. One thing though: I hope the modding capability and freedom won't be diminished. If the game will look a third as well as on the trailer visualization, I'll buy it without thinking (who am I lying to, I'll buy it anyway). I must say the new, "official", video does capture the atmosphere very well. The early access launch will hopefully give developers lots of time to smooth things over.Little context for the trailer: it seems to be a homage to this fan video:, which is one of the most well-known videos in the KSP community, and something people show to people to get them into playing this game. Kerbal Space Program, which launched in 2015, has a ravenous fanbase that spent hours and hours building rockets and planes and rocketplanes - and the follow up is subject to pretty high expectations as a result. Players have left negative reviews regarding these bugs in particular. Though the game is in early access, and subject to changes and improvements, it has suffered in the short term from mixed Steam reviews. It’s an interesting, if intimidating, look into the work that goes into making a complex, realistic rocketry simulator really take off. This includes resource flow optimization, and fixing the “Kraken drive” bug that created “an insane reverse thrust when an engine’s nozzle was obstructed.” Developers also linked to a more detailed blog forum post, giving insight into the team’s process for fixing these bugs. ![]() In a Kerbal Space Program forum post, developers said that its fix would target a few specific issues. Luckily the development team is working on the game’s first patch, which it plans to release on Thursday at the earliest. But the initial release included some challenging bugs, specifically issues with its user interface and challenges with achieving Earth orbit. Kerbal Space Program 2 launched into early access this February, courting much of the fanbase for the original video game.
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